Hey guys, this is part 4 of a 5 part tutorial series.
By the end of these tutorials you will create an underground carpark scene.
You will cover:
- Part 1: Modeling the building shell
- Part 2: Modeling pipes and other misc objects in the scene to give it a more realistic look
- Part 3: Texturing the whole scene using textures from cgtextures
- Part 4: Setting up the lights
- Part 5: Finishing off the scene with some advanced compositing
The techniques used in these tutorials will help you with your own personal projects.