3like this 873 days ago 5 comments FeaturedModifiersTipsTutorials This short tip from Greg Zaal will show you how and when to use the bevel modifier to improve aesthetics and realism in a hard-surfaced object. Result: Tweet Unknown source
29 Jan ’11 12:28 am by Karl Log in to Reply Perfect. I vill try. I have one wish for you to make a tutorial for 2:56 how to make a TorusKnot like this one made for 2.49b.http://home.comcast.net/~chronosphere/tut-blend-knot.htmThanks Karl
29 Jan ’11 12:31 am by Greg Zaal Log in to Reply @KarlYou can make torus knots easily with a built in add-on in 2.56
29 Jan ’11 11:18 am by bernieman Log in to Reply Fine thx - Even at a cube - it increases the realism
6 Jun ’11 3:29 am by Piotrek Log in to Reply Great!How can I apply bevel only to one edge ? ( i'm looking for something like that in edit mode, but I can't find :/ )
Perfect. I vill try. I have one wish for you to make a tutorial for 2:56 how to make a TorusKnot like this one made for 2.49b.
http://home.comcast.net/~chronosphere/tut-blend-knot.htm
Thanks Karl
@Karl
You can make torus knots easily with a built in add-on in 2.56
Fine thx - Even at a cube - it increases the realism
Great!
How can I apply bevel only to one edge ? ( i'm looking for something like that in edit mode, but I can't find :/ )
How can I apply bevel only to one edge