Trebuchet WIP

———————————————————– UPDATE ———————————————————–

This tutorial is old and clumsy, so to give you a clearer view on how to paint textures, I’ve created a newer tutorial on texture painting for both Cycles and BI in Blender 2.65.
You’re welcome to watch this tutorial still, but just note that it’s more on the use of Stencils than actual painting, and all the bits about actual painting were confusing to me at the time of recording, so I highly suggest you watch the newer version.

——————————————————————————————————————————

Texture painting is a finicky thing, but a very necessary skill if you plan on being any good at texturing.

So in this tutorial you’ll learn all the little settings that need to be enabled for you to paint directly onto the model in the viewport.

Important Things to Note:

  • The model has to be UV unwrapped and should ideally not have any overlapping faces
  • ‘RGB to Intensity’ must be enabled in the stencil texture’s influence panel
  • You can paint in any of the material modes (GLSL, Multitexture or Texture Face) but you will only see the results of the stencil map in GLSL mode (you will see the b/w stencil map image in the other two modes)
  • The black parts of the stencil map is what shows the top texture through (the one above the stencil texture on the textures tab)
  • Painting on white will show the textures below the stencil map
  • You have to save the stencil map in the image editor after you’re finished working with it. If it is not saved on your hard drive, it will cease to exist when you close Blender (or sometimes just exit texture paint mode [old versions?])

Having Trouble?

Like I said, texture painting is finicky. If you have any troubles getting it to work, check the important points above or try some of these:

  • Check or uncheck ‘Textured Solid” in the properties bar (‘N’)
  • Make sure all the textures (especially the stencil one) is using UV coordinates (under Mapping in the Textures tab)
  • Try painting in grey instead of white or black to check that you’re not painting the wrong colour

Not-So-Important Things to Note

  • Using a stencil map is not the only way to do texture painting. You can paint manually with different colours or using images on a normal texture. (Best to create a new transparent texture to lay over so you don’t overwrite the one saved on your hard drive)
  • Any changes in colour, brightness or things like that in the textures tab will not be shown in GLSL mode
  • You can change the brush size, colour, strength, texture and all sorts of settings in the toolbar (‘T’)
  • I said in the video that the “Fixed Texture” option makes sure the texture doesn’t smear. However, I tested that and it didn’t work. There is an option in Sculpt Mode that does that, but not for Texture Painting. I tested a few more theories, and I can’t actually figure out what it does. If you know, please tell us in the comments :)

Hope I haven’t left anything out :) if you think of something, comment below!

 

32 Comments

 

  1. 29 Jul ’11  6:46 am by Jack

    Man you truly have to consider posting the blend file of the tutorial. I really hope you do.

    • 29 Jul ’11  6:52 am by Greg Zaal

      I will eventually :P once I finish rigging it

  2. Pingback : Blender 2.5: Texture Painting « THINKING BLENDER 3D

  3. 30 Jul ’11  12:51 am by jderek

    How about a tutorial on rigging?

  4. 31 Jul ’11  6:36 am by Ben

    Hi I have a question about texturing.

    I'm trying to texture a head model I made using the 2 front and side reference images. It works well, but I don't know how to combine the 2 UV layouts. Can you help?

    thanks,
    Ben
    ps: try to add an option so that i get emailed when I get a reply so I don't have to keep checking here xD

    • 31 Jul ’11  6:46 am by Greg Zaal

      Hi Ben,

      This is how I would do it:
      Have a proper UV layout from proper unwrapping. You can use this to paint the stencil on (as well as bake to at the end).
      Then have another 2 UV layouts (named so you know which is which) for each view.
      Then you can set which layout each texture uses under Mapping -> Layer

      Hope that helps!

      (we're working on the commenting thing :) )

  5. 31 Jul ’11  8:54 am by Jeffrey

    The clone tool in Texture paint mode is amazing for getting rid of texture seams. I only wish I could fix multiple textures at once (diffuse, spec, bumb, etc.) It's probably one of the most useful tools i found out about for texturing.

  6. Pingback : Texture Painting Tutorial at BlenderNation

    • 1 Aug ’11  6:13 am by Greg Zaal

      Ha! It's no where close to being done! Gotta make the sling some time and then make a scene for it to go in...
      but thanks Andrew :)

  7. 1 Aug ’11  10:50 am by whazai

    fan-bl@@dy-tastic thanks for the tut!!

  8. 1 Aug ’11  3:40 pm by Yanne

    Nice tutorial :)
    Something pretty much unrelated, if you don't mind:
    Are you on a pc, and if you are, what program do you guys use to record your tutorials? I have a good screen recorder on my mac, but haven't found anything that would work well on the pc..

    • 1 Aug ’11  9:50 pm by Greg Zaal

      We use Camtasia. Though it's not free :)

    • 2 Aug ’11  3:28 am by Yanne

      Yeah, it certainly isn't... I might give it a try with the trial though.
      I have Hypercam 2, which is free and records good but the audio doesn't match if I don't go down to some ridiculously low framerates (and it shouldn't be just a hardware problem, since my computer is pretty powerful and new).
      Thanks for the info anyway :)

  9. 2 Aug ’11  10:16 am by rickyblender

    is it possible with this painting
    to paint a reflection or mirror map onto the object ?
    or possible to paint bumps on the object?


    i mean that would be cool!

    thanks
    happy 2.5

    • 2 Aug ’11  10:27 am by Greg Zaal

      You can definitely paint bumps :) just set the texture's influence to affect 'Normal' like you would for an ordinary b/w bump map.
      As for the reflection map, I don't think its possible - since they change depending on the angle of view.... though perhaps there's a way to bake it? I do not know :)

  10. 2 Aug ’11  1:38 pm by rickyblender

    just tested with normal set
    and yes i does make bump map which is very cool!

    there are new 2.48 featurs for making new map like reflection and others
    are you going to make new tut on these new features
    which would be interesting

    by the way is there a way to save this little video you did or not ?
    to review in futur in case i forgot how tio do this texture painting!


    thanks
    happy 2.5

    • 7 Aug ’11  6:19 pm by Garrett Williams (Blender newbie)

      If you click the Vimeo logo on the video, it'll take you to the video's page on Vimeo. In the right-hand sidebar underneath the ad, there's a link to download the video. You must be logged in to Vimeo to get that. Most Vimeo videos will have this option.

      I agree that a download link on this tutorial page would be nice. I much prefer watching these videos in VLC instead of the Flash player, especially when switching from full-screen video to Blender back and forth. Also my DSL is too slow to start playing video immediately.

  11. 2 Aug ’11  6:57 pm by rickyblender

    i'm talking about the new possible baking in 2.58

    but not certain if it means that yuo can make these map in 2.58

    Render Baking:

    For high polygon models it is now possible to bake multi-resolution models using much

    less memory than before. There are also new bake modes: specular color, specular intensity,
    mirror color, mirror intensity, alpha (transparency), emission (glow)

    happy 2.5

  12. 3 Aug ’11  8:46 am by rickyblender

    i did a test with normal set up and savec the stencile map
    but when i loaded it up again the bumps where not saved?

    any idea how youc an save with teh bumps?

    thanks
    happy 2.5

    • 3 Aug ’11  10:25 am by Greg Zaal

      That depends on how you made the bump map.

      Think of the stencil map like a piece of paper. you cut holes out of it so you can see whats underneath.

      So it really has very little to do with the textures underneath it. Your problem lies within your bump map (did you bake it?) you need to save that image too i suggest.

      Though I cant help you without knowing what you're talking about :)

  13. 3 Aug ’11  10:27 am by Ben

    Thanks Greg, but I have no idea what you mean xD Please make a tutorial?

    • 3 Aug ’11  10:29 am by Greg Zaal

      There are tonnes of tutorials like that already :) just google it

  14. 4 Aug ’11  3:42 am by Lars

    This was educational, but a little well-meant constructive criticism: (1) you might want to prepare a folder with relevant textures, models or blender scenes (or prepare layers with correct objects) before you start recording. (2) There is a bit too much mumbling and whispering into the mic, in my opinion (doesn't help people to understand what you're saying)... Also, and this is way too common among tutorial authors, spending 3 mins just getting down to business is too long for my liking. Anyway, thanks for a good tutorial!

    • 4 Aug ’11  12:28 pm by Gigante Calogero

      I agreed with Lars. Greg Zaal : you have the potential to become an excellent great Blender teacher, but myself, as a beginner, I don't succed to follow well your tutorial. It lacks clarity. I think you must consider to be more "didactic". I don't want to hurt you saying that. I'm just trying to give you the feeling of a beginner's watcher like me. I'm sure you know the Andrew Price's tutorial : he's very clear in all the ways : in speaking, in showing, in structuring his tutorial. Even when the step of a tutorial is complicated, I'm able to understand what is about... Thumbs up, Greg, I hope you will not be blessed by our words. I will always be a fan of BlenderNerd !

    • 4 Aug ’11  10:45 pm by Kemeros

      @Gigante: I think you mean hurt, not "blessed". I'll assume you speak french like me and translated "blesser"(french word for hurt) into blessed which means "Béni" in french.

      @Greg Thx! Really helpful tutorial.

    • 9 Aug ’11  12:55 am by Gigante

      You're right, Kemeros ! ;o)

  15. 7 Aug ’11  10:14 pm by Kemeros

    I just noticed something weird with the render. Don't know if it's the angle your using... the the right wheel(the one closer to us) loots like it has a wood beam going right through it..

    Just wanted to point that.

    And little tip: Try making a script for your tutorials with texture names and stuff like that. Also try building a folder with everything you need for the tutorial in it. Saves time.

    Those are just tips though. And who am i to tell you how to do stuff?

    anyway!

    Take care!

  16. 12 Sep ’11  7:35 pm by Nate Wiebe

    In the middle you ask why you had to enable textured solid. What that does is show the texture while in shaded view. At the beginning you were is textured shaded view, later on, you are in solid textured view.

  17. Pingback : Texture stencle | Tgriffith

  18. 24 Feb ’13  1:10 pm by carlos

    Hi man, I like this tutorial, yea!! you're so good. I like your galery of textures, where download them??

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