1. 19 Jan ’11  3:42 pm by Bernieman Reply

    Awesome - that was exactly what i was lookin for. A big thx ...

  2. 19 Jan ’11  9:41 pm by Greg Zaal Reply

    Pleasure :) I had the same problem a few days ago, hence the tutorial

  3. 22 Jan ’11  8:01 am by jeff Reply

    is there a way to make the rest of the wall not look so styrofoamy? (word?) the parts that are not hit with the ball just has this rubbery look to them. nice tutorial anyways, clear instructions.
    And a thought about future tutorials. I'd like to learn more about the advanced liquids. it's easy to take a cube and turn it into splashing/flowing water, but how about the other settings control, particle, outflow etc. to see that would be great I haven't found any good explanations on how to use or set up these other options.

  4. 22 Jan ’11  8:19 am by Greg Zaal Reply

    Hmm, not sure what you mean by styrofoamy or rubbery :/
    Thanks though.

    Never thought about that actually - I always thought there were enough fluid sim tuts out there that we shouldn't waste our time making one... but i think you're right on the more advanced bits. Thanks for the idea

    • 3 May ’11  7:43 pm by Tim Weston

      I believe that Jeff is referring to the form factor attribute in the physics panel.

  5. 22 Jan ’11  8:54 am by jeff Reply

    Sorry couldn't think on how to describe what I was referring to. But anyhow when the ball hits the wall, part of the wall just kinda leans over then falls and breaks apart (reminds me of a Styrofoam sheet falling). Is there a way to make it more sturdy; have it crumble before it falls or perhaps not fall at all without changing the size of the ball, or adding a second wall for a corner.

    • 26 Jul ’11  7:06 am by Colby

      You could change the damping.

  6. 22 Jan ’11  8:57 am by Greg Zaal Reply

    Oh I see what you mean... yea, I dont know anyway to get around that yet... play with the settings - i saw one that has to do with inertia, so theoretically that would be the one to play with... sorry :)

  7. 22 Jan ’11  10:21 pm by john smith Reply

    Thanks guys! I've been wanting a simple tut to explain how that is done for as long as I've been Blending. I've been fortunate enough to recently have copious amounts of free time so I've been investing myself heavily in learning Blender and CG. I'm at about six months now and surprised I still have a girlfriend! So anyway, I was very pleased to see another place to learn from. I've watched two here now and really like the fact that you guys are trying to fill the gaps left in the other two sites. I'll watch them all shortly! Jeff's idea is good, but personally I'm really trying hard to reproduce Pixar quality Puppets, So I would like to see anything that helps with the complexities of Rigging a high quality human model for versatile acting. I've got the model already, textured, and looking beautiful! Working on the hair issue right now. Making progress, but could use a better Hair tut as well... I still haven't been able to make a good alpha texture and apply it to the hair sim... BUT... when I try to skin this model she goes from sexy to BITCH in no time flat!! I can do the shape keys for facial animation, thats pretty easy and making drivers isn't that hard either... What get's me is trying to get the body to move naturally! And I have difficulty with combining the facial shape keys with the body's bone rig. I mean, it's been such a pain in my rear that I'm thinking that the easiest way is to just shape key and drive all the basic body movements as well!!! I watch these other people's tutorials and they fly right through rigging and lay out simple procedures then autoskin or quickly weight paint and BOOM! WOW! Their model moves around almost perfectly! It looks so simple...HAAH! Mine does no such thing.......:( So yeah, Maybe its just me and my lack of years of experience but I would really appreciate any tuts or help about making that process work. And I haven't seen any tutorials about making muscles structures either. How do you apply that technique I'm always seeing from the movies? You know with bone structure and then the muscles layered over that and finally the skin which actually glides over the muscles! I'd be totally psyched to see someone whip that out in Blender! OK enough from me! Best wishes guys and hope the site is a success!

  8. 22 Jan ’11  10:28 pm by Greg Zaal Reply

    Hi John - none of us here are experienced enough in organic modeling sadly, but I have made it my mission to learn. So there won't be a tut any time soon on that.

    However, I do like to think I'm good at animating, so expect to see a tutorial on that :)

    • 22 Jan ’11  11:47 pm by john smith

      Oh OK, well I'm a big supporter of the awesome way the people of the Blender community take care of each other, so if I can help you guys out with knowledge just let me know. I've already learned a couple things from you guys. Hell I could probably even submit a nice looking model to you guys, free and clear, whenever you feel like tackling a major rig! And awesome job on getting back to me! Thats definitely one thing the other guys don't seem to do very well!lol The struggles of fame I suppose... You,ve got my email. Best wishes.

  9. 22 Jan ’11  10:46 pm by Chris Reply

    The very first physics tutorial I followed for 3ds Max had a "car" (a cube) smash through a brick wall.

    I have to see a single Blender physics tutorial that allows you to control velocity of an actor in this way. Is it even possible?

  10. 23 Jan ’11  4:30 am by Greg Zaal Reply

    @Chris - sure it is, just animate the car with keyframes and set the car's physics options to 'static' instead of rigidbody :)

    @John - Thanks for the offer :) I'll get back to you on that via email :)

  11. 3 Feb ’11  8:28 am by matthew/mofx Reply

    Great tutorial, would love more stuff on physics, I do a lot of motion graphic work and physics is the new hot thing. Great simple tutorial to get me started. Would love more.
    Thanks guys

  12. 13 Feb ’11  10:20 pm by Ben Reply

    Thanks for the good tutorial. Just found out about this site. I'll add it to my rss feed :D

  13. 16 Feb ’11  6:58 pm by A.J. Fulcher Reply

    Where the heck was this when I was required to knock down a castle wall?! Nice

  14. 24 Feb ’11  1:03 pm by artturi Reply

    How can i get off from the play mode? Every time when i press "esc" nothing happens and i must reboot blender.

    • 24 Feb ’11  9:39 pm by Greg Zaal

      That's very odd... I'll talk to Rex and Tanner (they're more experienced in the game engine) and see if they know anything about it... never happened to me before.

  15. 25 Feb ’11  3:56 am by Rik Reply

    Hi, you can also use the dopesheet instead of the graph editor to easily change the duration of the animation.

  16. 25 Feb ’11  4:35 pm by R-Man Reply

    Hi great tutorial
    Im try to make a window with this. I have a frame and the glass with a hole, I'l make it static so it wount move just lijke the plane( the frame and glas are same mesh).

    now if i add a new mesh dat wil blast out (the briks in your tutorial) If i place the mashe inside de windo frame is flots and when I eddit to a broken glass pice it jumps out of the window frame.

    What Im i doing rong???

    Greetz R-man

  17. 31 Mar ’11  5:56 am by jan Reply

    are you going to make another tut on fractual add-on?

  18. 20 May ’11  11:57 am by wildgorilla Reply

    Very, very, nice.

    Suggestion: Rain storm, with puddles.

  19. 10 Sep ’11  6:07 pm by Terry Reply

    Hi Greg,

    Thanks for taking the time to put this tut together.


  20. 8 Nov ’11  12:12 pm by Jymmy097 Reply

    It's a fantastic tutorial. I followed that and I made some experiments on that. But I have a question: what program did you use for recording this?

    Thanks a lot!

  21. 15 Dec ’11  7:35 pm by Krik Reply

    Very nice tutorial as I followed along I tried several variations. Definitely going to make good use of what I learned from this.

    You asked for tutorial suggestions. I am looking to use Blender for a couple physics demos, one involves magnetic levitation technology or very strong magnetic fields that can move large objects, even against gravity. And the second involves simulating a vacuum chamber. I have some thoughts already on how I may go about it but seeing how others go about it I'm sure would be instructive.

  22. 9 Aug ’12  7:13 pm by renato Reply

    hi there!
    I love blender nerd tutorials...and i have to say it haha..
    this site has a lot of rendering tutorials but almost none tutorials of game engine...
    why dont you make some tutorials for BGE such as smoke, fire, water, and all of those "special effects" that i couldn't find all over the internet kk!

    its just my opinion and some sort of tip to the blender nerd :D

    its just my oppinion and some sort of tip to the blender nerd :D

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