A look at various aspects of modelling with both 2D and 3D curves, including use of the Bevel and Taper objects. We finish with an exercise in tracing a logo and a quick render.
What’s in this tutorial:
- Uses of all the handle types
- Taper objects
- Bevel objects
- model a logo

Love you guys!!!
This is the perfect free version of blender cookies exclusive tuorial!!!
Happy Blending,
Dudeplayer
Is there a need or a way to meshify these forms ?
Alt+C - menu...
Indeed alt + C and choose to convert curve to mesh.
In order to UV unwrap these things, they would need to be a mesh.
There is an issue with converting the logo in particular to a mesh which means one needs to choose really, whether to use curves for such a task in the first place, and that is the conversion process at the moment creates a lot of triangles and pretty nasty topology.
The round forms will convert well, so the pipe and "lathe" style objects, the logo though, could be messy, at least with the mesh system as it currently is.
Nice tut!
It's inspiring :)
I was just thinking that it would be great to have a tutorial like this.
Thank You!
Amazing tutorial. This will make me use curves more often perhaps.
Can you please post a direct link to where you've got the logo? Than I can use that myself to try this tutorial.
Thanks :)
I found it around here: http://wiki.blender.org/index.php/Doc:2.4/Manual/Modeling/Curves
You are a great instructor and thank you so much for such a lovely tutorial
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Wuuuuuts, perfect guys. Have a list of videos to watch and practice already. Thanks
Incredible... your performance is great, congratulations!
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very nice tut! thx!
Nice, I learned alot
I went through a tutorial very much like this in 2.43, so I didn't think I'd learn anything new. But I learned a ton of stuff I didn't know before! Thank you! Another excellent tut from Blender Nerd!
Great tutorial. Thank you very much indeed.
I've not used very much curves in Blender till now (extruding points looked more handy to me for shapes to lathe), but your demonstration of handles' manipulation is so clever that I feel inspired to follow your methods.
Hi. Thank you for the kind words and encouragement.
I'm glad some people got something out of it and I really appreciate you all taking the time to comment. You're awesome, thanks!
Happy Blending :)
First of all thx you for the tutorial.
I have one questoin. I created a bezier curver object. It looks perfect and now I converted it to a mesh. That all worked fine and it looks grete but it has way to many vertices's. Is there some easy way to reduce the amount of vertices's without doing it all manually? Or can I set the amount of vertices's that is should use during convert?
Thanks in advance
Hi hertog,
Indeed, it depends on how you have the resolution of the curve set.
The first setting near the top: Resolution: preview U:12 and Render U:0 will give you 12 rings in between each control point, you may wish to set preview U: down to 6 or less.
The second is the resolution of the Bevel, this control the amount of edges flowing the length of the curve. In the video I think I set it to like 10 which is pretty high. More reasonable value of 6 or less would probably suffice.
In the case of using bevel object, you must change the Preview: U value on both curves.
Hope that helps!
Screenshot:
http://i.imgur.com/TbAzP.jpg
Hi Olson,
Ok I will give that a try.
Thx you very much for your answer.
Regards,
Hertog
Excellent tutorial. Thank you guy :-)
LOVE your accent... accent = hot
Anyway... thanks a million for this tutorial/ overview of curves because I have been trying to figure out curves but never really had the time to get in depth with it.... Again thank you... for the tut and the accent ^_^
Thanks so much for this. I have to bang out a project and was fretting about the quickest way to do it. I knew I had to start with some curves for this one part, but I didn't know how easy it was to take them so far, even having read the documentation. There is a huge difference between these walkthroughs and the docs when it comes to understanding quickly. Great stuff.
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Just wondering, dose this logo mean anything? or is it just a cool logo?
Thank you so much for this great tutorial!
Great Tutorial, but this one does not teach you how to join the curves, circles. etc. with other meshes
I wish there was a non video tutorial like this as I do not have the bandwidth to watch the video version. I have no idea how to actually convert the curve to a viewable mesh, please explain.
Good tutorial I'm not a beginner but hadn't used curves before, thank you for making this. :)
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