[If you are having trouble with the video, watch it on YouTube instead - Vimeo has been playing up lately]

No matter how well you unwrap your model you will always have a few spots where you can see a texture seam. It’s a common misunderstanding that hiding a texture seam is difficult and only for the pros, but really, it’s actually quite simple :)

In this tutorial you’ll learn how to:

  • Properly unwrap a fairly complicated double-sided mesh
  • Fix texture stretching
  • Use multiple UV maps in Cycles
  • Use texture painting
  • Get rid of texture seams caused by your UV map

Download the .blend

 

10 Comments

 

  1. 8 Feb ’12  10:10 am by M1ch13l

    Hi Greg,

    Looks like a tutorial I just needed, since I am just working on a complex UV map with bevel modifier. Also, I was just wondering how to do multiple UV textures in Cycles. Thanks for this tutorial.

    There seems to be a problem with the download button. No blend file is yet connected to it.

    Thanks,

    M1ch13l

    • 8 Feb ’12  11:00 am by Greg Zaal

      Sorry about that, fixed it!

  2. 8 Feb ’12  3:27 pm by James Noffsinger

    Great tutorial. This was exactly what I needed to learn. Great job.

  3. 8 Feb ’12  5:18 pm by GREG P

    I thought the texture paint "clone" method was the only way to do this, so thanks for another technique to use.

  4. 9 Feb ’12  3:02 pm by Moolah

    Wow, nice technique, Greg!
    Also I didn't knew what was that Attribute node for :)
    Thank you!

  5. 11 Feb ’12  5:58 am by craig

    great tut, covered a lot.
    really enjoyed how to use two UV maps.

  6. 27 Feb ’12  7:15 am by Gary Parkin

    Hi Greg. Nice tutorial. I think I missed the setup of the nodes. Can you do one more in-depth on multi-uv's? And how to set up the nodes? I've done texture painting before but in cycles it seems way different.

    • 27 Feb ’12  7:28 am by Greg Zaal

      Instead of a Texture Coordinate node, put an Attribute node (Input>Attribute) - then in the Name box in the Attribute node, put the name of the UV map. Then connect the vector from the Attribute node the the texture

  7. 7 Jun ’12  8:36 am by Jasun

    Just checked out this tutorial and there is still a problem with the link for the .blend file. Can you please fix it?

    Thanks! Great info!

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