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<channel>
	<title>Blender Nerd</title>
	<atom:link href="http://www.blendernerd.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernerd.com</link>
	<description>Blending is what we do</description>
	<lastBuildDate>Sun, 14 Apr 2013 17:15:49 +0000</lastBuildDate>
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		<item>
		<title>Download: Suzanne&#8217;s Revenge</title>
		<link>http://www.blendernerd.com/download-suzannes-revenge/</link>
		<comments>http://www.blendernerd.com/download-suzannes-revenge/#comments</comments>
		<pubDate>Sun, 17 Feb 2013 10:45:23 +0000</pubDate>
		<dc:creator>Greg Zaal</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Boat]]></category>
		<category><![CDATA[cycles]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[old]]></category>
		<category><![CDATA[Pirate]]></category>
		<category><![CDATA[ship]]></category>
		<category><![CDATA[suzanne]]></category>
		<category><![CDATA[vessel]]></category>
		<category><![CDATA[victorian]]></category>

		<guid isPermaLink="false">http://www.blendernerd.com/?p=3374</guid>
		<description><![CDATA[A pirate ship co-created by Chris Kuhn and myself. Download the blend.]]></description>
				<content:encoded><![CDATA[<p>Could have gone for a more serious name, but the reference to Blackbeard&#8217;s flagship &#8220;Queen Anne&#8217;s Revenge&#8221; is strong in this one <img title="Smile" alt="" src="http://blenderartists.org/forum/images/smilies/sago/smile.gif" border="0" /></p>
<p>Once <a href="http://www.blendernerd.com/download-hyperspace-shuttle/" target="_blank">again</a> I joined forces with the amazing <a href="https://www.facebook.com/pages/Kuhn-Industries/345392525548878" target="_blank">Chris Kuhn</a> to create this beast. He modeled it ridiculously fast, and then handled it over to me for all the texturing and rendering stuffs.</p>
<a class="cosmolink" href="javascript:void(0)" onClick="window.open('http://www.blendswap.com/blends/view/66638', '_blank')" ><span type="button" class="cosmobutton blue large"><span><span>Download the Blend</span></span></span></a>
<p>Some more renders:</p>
<p style="text-align: center;"><a href="http://www.blendernerd.com/wp-content/uploads/2013/02/frame_s_0001.png"><img class="aligncenter size-large wp-image-3375" alt="suzannes-revenge" src="http://www.blendernerd.com/wp-content/uploads/2013/02/frame_s_0001-494x329.png" width="494" height="329" /></a></p>
<p style="text-align: center;"><a href="http://www.blendernerd.com/wp-content/uploads/2013/02/frame_s_0002.png"><img class="aligncenter size-large wp-image-3376" alt="frame_s_0002" src="http://www.blendernerd.com/wp-content/uploads/2013/02/frame_s_0002-494x329.png" width="494" height="329" /></a></p>
<p style="text-align: center;"><a href="http://www.blendernerd.com/wp-content/uploads/2013/02/frame_s_0003.png"><img class="aligncenter size-large wp-image-3377" alt="frame_s_0003" src="http://www.blendernerd.com/wp-content/uploads/2013/02/frame_s_0003-494x329.png" width="494" height="329" /></a></p>
<p style="text-align: center;"><a href="http://www.blendernerd.com/wp-content/uploads/2013/02/frame_s_0004.png"><img class="aligncenter size-large wp-image-3378" alt="frame_s_0004" src="http://www.blendernerd.com/wp-content/uploads/2013/02/frame_s_0004-494x329.png" width="494" height="329" /></a></p>
<p style="text-align: center;"><a href="http://www.blendernerd.com/wp-content/uploads/2013/02/frame_s_0005.png"><img class="aligncenter size-large wp-image-3379" alt="frame_s_0005" src="http://www.blendernerd.com/wp-content/uploads/2013/02/frame_s_0005-494x329.png" width="494" height="329" /></a></p>
<p style="text-align: center;"><a href="http://www.blendernerd.com/wp-content/uploads/2013/02/frame_s_0006.png"><img class="aligncenter size-large wp-image-3380" alt="frame_s_0006" src="http://www.blendernerd.com/wp-content/uploads/2013/02/frame_s_0006-494x329.png" width="494" height="329" /></a></p>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Sintel model ported to Cycles</title>
		<link>http://www.blendernerd.com/sintel-model-ported-to-cycles/</link>
		<comments>http://www.blendernerd.com/sintel-model-ported-to-cycles/#comments</comments>
		<pubDate>Mon, 21 Jan 2013 11:30:30 +0000</pubDate>
		<dc:creator>Greg Zaal</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[convert]]></category>
		<category><![CDATA[cycles]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[dvd]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[port]]></category>
		<category><![CDATA[sintel]]></category>

		<guid isPermaLink="false">http://www.blendernerd.com/?p=3357</guid>
		<description><![CDATA[I thought it might be fun to take the Sintel model off the DVD and port the materials for Cycles. And so it was :D]]></description>
				<content:encoded><![CDATA[<a class="cosmolink" href="http://www.blendswap.com/blends/characters/sintel-cycles/"  ><span type="button" class="cosmobutton blue large"><span><span>Download .blend</span></span></span></a>
<p>On a dark and stormy night after repeatedly failing to record a tutorial successfully, I thought it might be fun to take the Sintel model off <a href="http://www.blender3d.org/e-shop/product_info_n.php?products_id=120" target="_blank">the DVD</a> and port the materials for Cycles. And so it was <img alt=":)" src="http://www.blendswap.com/wp-includes/images/smilies/icon_smile.gif" /></p>
<p>That’s all I did, so understand that this model and all it’s textures (see below) are licensed under <a href="http://creativecommons.org/licenses/by/3.0/" target="_blank">Creative Commons CC BY 3.0</a> originally created by the Durian team working at the Blender Fountation for the Sintel Open Movie project.</p>
<p>The rig is a little wonky (missing most of it’s controls) since it was created a while ago and the Blender API has changed a lot since then. I do plan to fix it up with the current Rigify, but not any time soon, so if you’d like to do that feel free.</p>
<p>Blender 2.65 doesn’t have hair rendering support, so to get the hair to render in Cycles you’ll need a recent build from either <a href="http://graphicall.org/" target="_blank">graphicall</a> or the <a href="http://builder.blender.org/" target="_blank">build bot</a>, or simply 2.66 or later (once it comes out).</p>
<p>Now the textures for this model are a total of 260MB or so. Thus it’s not included in this download and you need to download it separately from one of the links at the bottom.<br />
The textures are in a zip file, so to get it to work, simply make a folder anywhere you like, put the sintel_cycles.blend file in this folder and then create a folder in there called “textures” and unzip the textures.zip into that folder. So in your folder you should have the blend file and another folder called “textures” with all the images in there.<br />
It should look something like this:<br />
C:\anyfolder\sintel_cycles.blend<br />
C:\anyfolder\textures\someimages.jpg</p>
<p>Texture downloads:<br />
<a href="http://dl.dropbox.com/u/23382946/textures.zip" target="_blank">Mirror 1</a><br />
<a href="http://dl.dropbox.com/u/59471675/textures.zip" target="_blank">Mirror 2</a><br />
Dropbox doesn’t like it when one account gets a huge amount of traffic, so please if you’ve got 260mb spare on your account, or have a server you could host it on, please let me know and I’ll add it to the list.</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rendering with Audio</title>
		<link>http://www.blendernerd.com/rending-with-audio/</link>
		<comments>http://www.blendernerd.com/rending-with-audio/#comments</comments>
		<pubDate>Mon, 14 Jan 2013 17:40:22 +0000</pubDate>
		<dc:creator>Greg Zaal</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Interface]]></category>
		<category><![CDATA[Medium]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[easy]]></category>
		<category><![CDATA[how to]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[quick]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://www.blendernerd.com/?p=3343</guid>
		<description><![CDATA[In this short tip I'll explain how to render your animation to a video with audio, as well as mention a couple useful features to stabilize and improve play-back in the viewport.]]></description>
				<content:encoded><![CDATA[<p>In this short tip I&#8217;ll explain how to render your animation to a video with audio, as well as mention a couple useful features to stabilize and improve play-back in the viewport.</p>
<p>A sort of summary:</p>
<ul>
<li>Add your scene into the Video Sequence Editor (VSE)</li>
<li>Add your audio into the VSE</li>
<li>Line them up at frame 1</li>
<li>Choose a suitable video codec (Recommended: H.264)</li>
<li>Choose a suitable audio codec (Recommended: MP3)</li>
<li>Render animation! (Hotkey: Ctrl+F12)</li>
</ul>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.blendernerd.com/rending-with-audio/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Tip: Basics of Texture Painting</title>
		<link>http://www.blendernerd.com/tip-basics-of-texture-painting/</link>
		<comments>http://www.blendernerd.com/tip-basics-of-texture-painting/#comments</comments>
		<pubDate>Wed, 02 Jan 2013 18:35:46 +0000</pubDate>
		<dc:creator>Greg Zaal</dc:creator>
				<category><![CDATA[Cycles]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Interface]]></category>
		<category><![CDATA[Noob]]></category>
		<category><![CDATA[Texturing]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[directly]]></category>
		<category><![CDATA[how to]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[paint]]></category>
		<category><![CDATA[texture]]></category>

		<guid isPermaLink="false">http://www.blendernerd.com/?p=3327</guid>
		<description><![CDATA[A short, simple and to-the-point tutorial covering the quickest way to start painting your textures in the 3D view (both BI and Cycles renderers)]]></description>
				<content:encoded><![CDATA[<p style="text-align: right;">Watch on <a title="Basics of Texture Painting - Blender Tutorial - Vimeo" href="https://vimeo.com/56637873" target="_blank">Vimeo</a>|<a title="Basics of Texture Painting - Blender Tutorial - Youtube" href="http://youtu.be/Kvun-AlxUFQ" target="_blank">YouTube</a></p>
<p>Well hello there! Forgot about me did you?</p>
<p>I realized the other day that a lot of people get confused about the whole texture painting thing, so I thought I&#8217;d surprise you all and make another tutorial :)</p>
<p>So in this video, I&#8217;ll show you the quickest way to start painting your textures in both Blender Internal and Cycles renderers (yes, the methods are slightly different) directly onto your model in the 3D view.</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Download: Hyperspace Shuttle</title>
		<link>http://www.blendernerd.com/download-hyperspace-shuttle/</link>
		<comments>http://www.blendernerd.com/download-hyperspace-shuttle/#comments</comments>
		<pubDate>Sun, 13 May 2012 15:04:59 +0000</pubDate>
		<dc:creator>Greg Zaal</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[3d model]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[hyperspace]]></category>
		<category><![CDATA[rigged]]></category>
		<category><![CDATA[sci-fi]]></category>
		<category><![CDATA[space ship]]></category>
		<category><![CDATA[textured]]></category>

		<guid isPermaLink="false">http://blendernerd.com/?p=3208</guid>
		<description><![CDATA[Found a model on Blend Swap by Chris Kuhn and decided it would be fun to texture &#8211; it was :) Since Chris gave away this awesome model, I think it&#8217;s only fair if I give away my textured version :) Licence: CC-BY All modeling and rigging credit goes to Chris &#8211; all I did [...]]]></description>
				<content:encoded><![CDATA[<p>Found a <a title="Hyperspace Shuttle 2.0 on Blend Swap" href="http://www.blendswap.com/blends/vehicles/hyperspace-shuttle-2-0/" target="_blank">model on Blend Swap by Chris Kuhn</a> and decided it would be fun to texture &#8211; it was :)</p>
<p>Since <a title="Chris's page on Blend Swap" href="http://www.blendswap.com/blends/author/kuhn0362/" target="_blank">Chris</a> gave away this awesome model, I think it&#8217;s only fair if I give away my textured version :)</p>
<p>Licence: CC-BY</p>
<a class="cosmolink" href="javascript:void(0)" onClick="window.open('http://www.blendswap.com/blends/materials/hyperspace-shuttle-textured/', '_blank')" ><span type="button" class="cosmobutton blue large"><span><span>Download Blend File</span></span></span></a>
<p>All modeling and rigging credit goes to Chris &#8211; all I did was texture and render it.</p>
<p>If you want to support the awesome dude that modeled this awesome model, buy his <a title="Chris's textured space ship" href="http://www.turbosquid.com/3d-models/shuttle-recon-blend/670984">even more awesome textured version</a>, or any of his <a title="Chris's page on Turbosquid" href="http://www.turbosquid.com/Search/Artists/Kuhn0362">other awesome stuff</a>! (most of which are free, the rest are super cheap)</p>
]]></content:encoded>
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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Fake Subsurface Scattering (SSS) in Cycles</title>
		<link>http://www.blendernerd.com/sss-cycles/</link>
		<comments>http://www.blendernerd.com/sss-cycles/#comments</comments>
		<pubDate>Sat, 05 May 2012 07:34:38 +0000</pubDate>
		<dc:creator>Greg Zaal</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[Cycles]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Texturing]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[cycles]]></category>
		<category><![CDATA[how to]]></category>
		<category><![CDATA[scatter]]></category>
		<category><![CDATA[skin]]></category>
		<category><![CDATA[sss]]></category>
		<category><![CDATA[sub]]></category>
		<category><![CDATA[surface]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://blendernerd.com/?p=3178</guid>
		<description><![CDATA[Here I&#8217;ll show you how to set up a simple shader in cycles to get some subsurface scattering and hence realistic skin. It&#8217;s a lot simpler than you think! Head model and textures by Lee Perry-Smith under CC-BY licence here:http://www.ir-ltd.net/infinite-3d-head-scan-released *Protip &#8211; If you&#8217;re getting too much scattering, try adding a very thin (in this [...]]]></description>
				<content:encoded><![CDATA[<p><a title="Infinity head sss cycles" href="http://blendernerd.com/wp-content/uploads/2012/05/Render_720.jpg"><img class="wp-image-3181  " title="Infinity head sss cycles" alt="Infinity head sss cycles" src="http://blendernerd.com/wp-content/uploads/2012/05/Render_720.jpg" width="770" height="433" /></a></p>
<p>Here I&#8217;ll show you how to set up a simple shader in cycles to get some subsurface scattering and hence realistic skin. It&#8217;s a lot simpler than you think!<br />
Head model and textures by Lee Perry-Smith under CC-BY licence here:<a dir="ltr" title="http://www.ir-ltd.net/infinite-3d-head-scan-released" href="http://www.ir-ltd.net/infinite-3d-head-scan-released" target="_blank" rel="nofollow">http://www.ir-ltd.net/infinite-3d-head-scan-released</a></p>
<p style="text-align: right;"><a class="cosmolink" href="javascript:void(0)" onClick="window.open('http://www.blendswap.com/blends/materials/sss-in-cycles/', '_blank')" ><span type="button" class="cosmobutton blue large"><span><span>Download the .blend</span></span></span></a></p>
<p>*Protip &#8211; If you&#8217;re getting too much scattering, try adding a very thin (in this case, 0.002 is good) solidify modifier.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.blendernerd.com/sss-cycles/feed/</wfw:commentRss>
		<slash:comments>29</slash:comments>
		</item>
		<item>
		<title>Wireframe in Cycles</title>
		<link>http://www.blendernerd.com/wireframe-in-cycles/</link>
		<comments>http://www.blendernerd.com/wireframe-in-cycles/#comments</comments>
		<pubDate>Sat, 14 Apr 2012 21:11:45 +0000</pubDate>
		<dc:creator>Greg Zaal</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[Cycles]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Medium]]></category>
		<category><![CDATA[Texturing]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://blendernerd.com/?p=3149</guid>
		<description><![CDATA[This tutorial covers various methods to create a wire frame in Blender&#8217;s Cycles render engine, including using only materials, and also using addons.]]></description>
				<content:encoded><![CDATA[<p>This tutorial covers various methods to create a wire frame in Blender&#8217;s Cycles render engine, including using only materials, and also using addons.</p>
<p style="text-align: right;"><a class="cosmolink" href="javascript:void(0)" onClick="window.open('http://blendernerd.com/wp-content/uploads/2012/04/Wireframe_cycles.zip', '_blank')" ><span type="button" class="cosmobutton blue large"><span><span>Download the Blend</span></span></span></a></p>
<p style="text-align: right;"><a class="cosmolink" href="javascript:void(0)" onClick="window.open('http://www.blendswap.com/blends/materials/cycles-wire-frame-shader/', '_blank')" ><span type="button" class="cosmobutton blue large"><span><span>Agus&#8217;s Blend</span></span></span></a></p>
]]></content:encoded>
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		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>Photorealistic beer advert for Bend :: Creative</title>
		<link>http://www.blendernerd.com/photorealistic-beer-advert-for-bend-creative/</link>
		<comments>http://www.blendernerd.com/photorealistic-beer-advert-for-bend-creative/#comments</comments>
		<pubDate>Mon, 09 Apr 2012 17:07:27 +0000</pubDate>
		<dc:creator>shamus</dc:creator>
				<category><![CDATA[Content submitted by members]]></category>
		<category><![CDATA[Projects submitted by members]]></category>

		<guid isPermaLink="false">http://blendernerd.com/?p=3139</guid>
		<description><![CDATA[This is a render using cycles that I did for &#8220;bend26&#8243; a logo project I&#8217;m doing for www.bendmedia.com. Have a look and let me know what yah think. &#160; Thanks]]></description>
				<content:encoded><![CDATA[<p>This is a render using cycles that I did for &#8220;bend26&#8243; a logo project I&#8217;m doing for <a href="www.bendmedia.com">www.bendmedia.com</a>.</p>
<p>Have a look and let me know what yah think.</p>
<p>&nbsp;</p>
<p>Thanks</p>
]]></content:encoded>
			<wfw:commentRss>http://www.blendernerd.com/photorealistic-beer-advert-for-bend-creative/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Making Realistic Food</title>
		<link>http://www.blendernerd.com/making-realistic-food/</link>
		<comments>http://www.blendernerd.com/making-realistic-food/#comments</comments>
		<pubDate>Sun, 01 Apr 2012 20:24:47 +0000</pubDate>
		<dc:creator>Rex Harby</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://blendernerd.com/?p=3130</guid>
		<description><![CDATA[In this short tutorial I will show the new updated plugin built in to trunk, so after watching this short demonstration be sure to go to the Blender.org website.]]></description>
				<content:encoded><![CDATA[<p>In this short tutorial I will show the new updated plugin built in to trunk, so after watching this short demonstration be sure to go to the <a href="http://images.sodahead.com/polls/001633581/3055855125_oh_hell_no_cat_answer_1_xlarge.jpeg" target="_blank">Blender.org</a> website.</p>
]]></content:encoded>
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		<slash:comments>30</slash:comments>
		</item>
		<item>
		<title>Cans in Cycles (no voice over)</title>
		<link>http://www.blendernerd.com/cans-in-cycles-no-voice-over/</link>
		<comments>http://www.blendernerd.com/cans-in-cycles-no-voice-over/#comments</comments>
		<pubDate>Sun, 25 Mar 2012 17:51:22 +0000</pubDate>
		<dc:creator>Tomas Palombo</dc:creator>
				<category><![CDATA[Content submitted by members]]></category>
		<category><![CDATA[Tutorials submitted by members]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[cans]]></category>
		<category><![CDATA[cycles]]></category>

		<guid isPermaLink="false">http://blendernerd.com/?p=3110</guid>
		<description><![CDATA[What’s in this tutorial: modeling cans texturing cans simple composition By Tomas Palombo]]></description>
				<content:encoded><![CDATA[<p>What’s in this tutorial:</p>
<ul>
<li>modeling cans</li>
<li>texturing cans</li>
<li>simple composition</li>
</ul>
<p>By Tomas Palombo</p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
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