Fake Subsurface Scattering (SSS) in Cycles

Here I’ll show you how to set up a simple shader in cycles to get some subsurface scattering and hence realistic skin. It’s a lot simpler than you think! Head model and textures by Lee Perry-Smith under CC-BY licence here:http://www.ir-ltd.net/infinite-3d-head-scan-released *Protip – If you’re getting too much scattering, try adding a very thin (in this [...]