There’s a lot of boring manual work involved when detailing a model, one of which is adding bolts, rivets, panels and various other odds and ends. Just imagine having to duplicate and manually position 2000 bolts on a space ship – and then you realize that you need to change the model a little. Of course you could have been using Linked Duplicates (try Alt+D instead of Shift+D), but you’d still have to manually position each bolt, making sure it fits on the surface properly.

This technique however is really simple, really fast and easily adjustable. No need to place the bolts exactly in the right place and rotate them to fit on the surface properly!

 

7 Comments

 

  1. 25 Feb ’12  7:53 am by harleynut97

    Great tutorial Greg, I always love these quick tip type tutorials like this.

  2. 25 Feb ’12  11:12 am by Moolah

    Nice tip (especially about texturing)! Thanks!

  3. 25 Feb ’12  1:09 pm by Jimmy Gunawan

    Nice technique! In a similar vibe or Rivet, you might also want to check Liero's Parent to Mesh and Parent to Empty.

  4. 25 Feb ’12  2:44 pm by JIm

    Thanks Greg. I love the quick tips.

  5. 1 Mar ’12  5:35 pm by squibblejack

    thank you for the lesson, this is good
    to know.

  6. 1 Mar ’12  11:58 pm by Pieter

    Thanks Greg, this will come in handy some day :)

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